Biscuit Factory Games

Co-development & work-for-hire

Two titles. Two years. We ship.

Biscuit Factory builds games end to end — embedded with your team, or from a brief to a finished title. We're experienced and seasoned developers who just love shipping games. Why not get us to ship yours?

Tree Kingdoms
Shipped & live

Tree Kingdoms

Our first game, built and released in 6 months with a fully bootstrapped team using Unity.

Papaya Plaza
In production

Papaya Plaza

Our second announced game, this time built in Unreal with our demo just launched in June of this year.

The people behind it

Our studio leads each bring over a decade of experience and have shipped games to millions of players — on some of the biggest IP in the world, in some of the most demanding environments, across mobile, PC and console.

People we've worked with

Studios and publishers from our past lives

Engines we've worked in

Co-development

Build it alongside you

Embed with your team and build a game — or major chunks of one — together, slotting into your pipeline, tools and cadence.

Work-for-hire

Take a brief, deliver a game

Hand us a brief and we deliver a finished game, end to end — design through ship, one accountable team, clear scope.

For IP holders

Bring your IP to life

Hold a brand, character, or world you'd love to see played? You don't need a spec — we'll shape the brief ourselves, define the game it should be, and build it end to end.

Tell us what you're building.

Co-dev, a full project, or just kicking the tyres — a real person reads every message and gets back to you.